Urban Survival (Wis)

While knowing how to read animal trails and what wild plants are edible are useful skill traits for a wilderness survivalist, there are some locations on many worlds, if not entire worlds themselves, where such traits are less helpful. For some, knowing where a hostel would be, or which districts are safe to travel through, or in the case of a bounty hunter or investigator, where an individual would have gone in an attempt to disappear in a cityscape.

Check: You can make an Urban Survival check to keep yourself and others safe while in a cityscape or on an ecumenopolis (such as Coruscant or Taris), based on the size of the settlement you’re within.

DCTask
5Able to get around comfortably in a Thorp settlement, can discern the nearest cantina from the spaceport.
10Able to get around comfortably in a Village settlement, can discern the populations’ tolerance of outsiders.
12Able to get around comfortably in a Small Town settlement, can discern the nearest hostel within personal preferences from spaceport/landing area.
15Able to get around comfortably in a Large Town settlement, able to move through crowded area at one-half speed without causing distress. For every 2 points by which your result exceeds this check, you can provide the same movement to 1 other person.
18Able to get around comfortably in a Small City settlement, can discern the local fringe-friendly areas.
20Avoid getting lost in a Large City settlement, able to find safe food and water among the poverty-class/criminal underworld.
22Avoid getting lost in a Metropolis settlement, can discern local markings of gangs/criminal elements/fringe elements, can determine which groups would be considered ‘friendly’.
25Avoid getting lost in a Megalopolis settlement, can readily identify gang territory markers, understands street symbols marking safe and neutral ground.
30Avoid getting lost in a section of an Ecumenopolis, must reroll for different section. Can discern last-known location of certain individual by their impact on local area.

With the Track feat, you can also Urban Survival checks to track an individual across cityscapes (see Track Variant).

Special: You can take 10 when making an Urban Survival check. You can take 20 if there is no danger or penalty for failure, but it takes twenty times as long to do so. You can’t, however, take 20 to use Urban Survival for the Track feat.
-A character with 5 ranks in Knowledge (World lore) gains a +2 synergy bonus to Urban Survival for the specific world.
-A character with the Worldwise feat gains a +2 aptitude bonus to their Urban Survival checks.

Time: Basic Urban Survival checks occur each day in the cityscape, or when a character moves to a different district in an ecumenopolis. When using Urban Survival to track an individual through a cityscape, checks are made according to distance, as described in the Track Variant section.

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