Jedi Survivor

The Night of the Jedi Purge saw to the destruction of the Old Republic’s Jedi Order, but not all the Jedi were destroyed on the eve of the Galactic Empire’s rising. Several Jedi managed to escape the clone troopers as they invaded the Temple and go into hiding. For many, this was the end of their Jedi path, and they took on different careers and names. For the Jedi Survivors, this was the moment that cemented their lives as Jedi, but Jedi who trained and worked in the shadows.

            Jedi Survivors are masters of using the Force to stay hidden in plain sight, continuing their training however possible, be it from a Master, a stolen Holocron, or the school of hard knocks. Keeping ever vigilant to the threat of discovery, the Survivors learn who they can trust and how to function outside of the rigid confines of the Temple, by being among the people they once served, and are now hunted by.

Roleplaying Notes

The Jedi Survivor is constantly seeking a place to hide and thrive, picking up the skills of the outside world while practicing their Force abilities. They were, most often, children during the Night of the Purge, but several were Padawans who were just beginning their formal Jedi training. Because of this, they’ve had to learn how to hide their presence in the Force while mastering the social skills that would distance themselves from their past. For all that, they are still servants of the people and are driven to render aid to those who need it.

            The Jedi Survivor archetype is designed specifically for the Rebellion Era, but it can be used in other eras. In the Rise of the Empire era, a Jedi Survivor could be the outcast Jedi candidate who continued training while outside the Temple and unable to return home, while in the New Jedi Order, a Survivor is one of the Jedi candidates on the run during the Yuuzhan Vong War, hiding from the Peace Brigades during the three-year invasion and war of attrition.

Variant Abilities

Variant 1: Convincing Presence (3rd level)

As the Jedi Survivor adapts to society, they acknowledge that they are still being hunted and could possibly be recognized and have learned how to persuade the public into thinking they have the wrong person. Instead of gaining the scoundrel’s illicit barter ability, the Jedi Survivor gains a +2 bonus on all Bluff checks.

Variant 2: Stay Hidden (8th level)

For the Jedi Survivor to maintain their cover while among the populace, they have had to focus their abilities on stealth, both physical and Force-related. Instead of gaining the scoundrel’s Skill Emphasis class feature, they gain a +2 bonus on all Hide and Force Stealth checks.

Variant 3: Bonus Feat (2nd and 16th level)

While the Jedi Survivor can continue their training, they’re doing so through living in the world and under the constant threat of discovery. As a result, they’ve learned to pick up abilities different from what they would have learned going through traditional training. Instead of gaining the normal bonus feats for a Jedi Guardian, they may choose from the following list, provided they meet the prerequisites:

            Alertness, Focus, Headstrong, Impersonator, Iron Will, Lithe*, Low Profile, Mind Trick, Persuasive, Self-Sufficient*, Shadow*, Sharp-Eyed, Skeptical*, Street Smart*, Worldwise*

            *Hero’s Guide feats

    Level  Class LevelsBase Attack Bonus  Fort Sav  Ref Save  Will Save    Special  Defense Bonus  Reputation Bonus
1stJedi Guardian 1+1+2+2+1Jedi starting feats, Force training, deflect (defense +1)+3+1
2ndJedi Guardian 2+2+3+3+3Bonus feat+3+1
3rdJedi Guardian 2/ Scoundrel 1+2+3+5+3Scoundrel staring feats, Illicit barter+3+1
4thJedi Guardian 2/ Scoundrel 2+2+3+6+3Lucky (1/day)+4+2
5thJedi Guardian 3/ Scoundrel 2+3+3+6+3Force training, deflect (attack -4)+5+1
6thJedi Guardian 3/ Scoundrel 3+4+4+6+4Precise attack +1+6+2
7thJedi Guardian 4/ Scoundrel 3+5+5+7+4Force training+6+2
8thJedi Guardian 4/ Scoundrel 4+6/+1+5+8+4Skill Emphasis+6+2
9thJedi Guardian 5/ Scoundrel 4+7/+2+5+8+5Increase lightsaber damage (3d8)+7+3
10Jedi Guardian 6/ Scoundrel 4+8/+3+6+9+5Deflect (extend defense and attack)+7+3
11thJedi Guardian 6/ Scoundrel 5+8/+3+6+9+5Bonus feat+8+3
12thJedi Guardian 7/ Scoundrel 5+9/+4+6+9+6Jedi Knight+9+3
13thJedi Guardian 7/ Scoundrel 5/ Jedi Investigator 1+9/+4+7+10+7Bonus feat, profile, target bonus +1, deflect (defense +2)+10+3
14thJedi Guardian 7/ Scoundrel 5/ Jedi Investigator 2+10/+5+8+11+8Contact, increase lightsaber damage (4d8)+11+4
15thJedi Guardian 7/ Scoundrel 6/ Jedi Investigator 2+11/+6/+1+9+12+9Lucky (2/day)+11+4
16thJedi Guardian 8/ Scoundrel 6/ Jedi Investigator 2+12/+7/+2+10+13+9Bonus feat+11+4
17thJedi Guardian 8/ Scoundrel 6/ Jedi Investigator 3+13/+8/+3+10+13+9Target bonus +2, favor +1+11+4
18thJedi Guardian 8/ Scoundrel 6/ Jedi Investigator 4+14/+9/+4+10+13+9Contact, deflect (attack -3)+11+5
19thJedi Guardian 9/ Scoundrel 6/ Jedi Investigator 4+15/+10/+5+10+13+9Deflect (defense +3), block+12+6
20thJedi Guardian 9/ Scoundrel 6/ Jedi Investigator 5+15/+10/+5+11+14+10Target bonus +3, favor +2+13+6