Beginning the campaign with a tutorial session so as to let the players grow comfortable with the game mechanics, we’re at January 12, 2060 in New Orleans.
The Crescent City has continued to grow and thrive, despite the setbacks brought on by politics and weather. The Levy Breaking of 2019 is distant memory but remains as a point of pride within the culture. The Troll and Ork populations were pushed into the Lower Ninth Ward as humanity continues its policies of prejudice, and have turned the district into a hub for the two peoples. Elves flaunt their beauty in the French Quarter while Dwarves and Humans mingle throughout Garden and Middle City.
The 3 players who begin the campaign are:
-Donnie “WD40” Bordelon is a Human with a penchant for all things mechanical, working with one of the major scrapyards just outside the city. His VCR (Vehicle Control Rig) was installed in order for him to better manage the large vehicles necessary in the scrap yard, but he’s tinkered with his own vehicles and drones to accept his mental commands.
-Maynard Ulysses “Bass” Basse, a Dwarf with a talent for finding good hiding spots and exploiting them with a rifle, he is the one who can look at a map and tell you precisely where the sniper is going to be or should be.
-“James”, an Elf who plays his cards close to his chest and keeps several up his sleeve, is one of those folks who knows practically everybody but nobody can ever place him. A skilled wordsmith who knows precisely who to call if you need a cache of bullets, an invitation to a Mardi Gras Ball, or a body disappeared.
The gig (the NOLA term for a shadowrun) starts as all three are contacted by their Fixers, each believing them to be suited for a job that is floating about. The three meet the Johnson (the person who is negotiating the terms of the gig) and each other at the second story of a bar down in the French Quarter. The Johnson is flanked by two bodyguards who are stark contrasts to their boss: a Human dressed in an all-white suit to their traditional black. The Johnson speaks hautily in his Russian-accented English, which spikes the interests of James and Bass.
The gig is simple: He wants three people dead. What complicates the gig is that he wants the hit to go down in broad daylight, made as public as possible, and for items of evidence to be planted around the area. The hit is supposed to go down in Washington Square Park in two days’ time, when all three targets will be at the park. There is a market day happening along Frenchman St., just a block away from the park, and the streets will be crowded with foot traffic.
The team begins their planning. They ask around for info on who the three targets are, why they’d be at the park, and why their deaths would be important for the Johnson. They’ve pieced together the facts over several hours. The targets are all young people with status in the Krewe of Aurelius, who controls the Lower Ninth Ward district and oversees the local gangs in the area for the benefit of the Lamigo Family. Rumors were uncovered about the rival Koronev Family, who had established themselves within the northern districts, wanting to establish footholds outside their territory. The evidence meant to be left behind all point to a rival Krewe of Aurelius known as the Krewe of Mait’rede, who has bad blood with Aurelius.
The three plan out the hit, while still investigating. James find out that the targets are all cousins who frequently visit each other, named Blink, Mercedes, and Colum. Bass learns that the only person within Koronev who has been pushing for the territory expansion is a young upstart named Markev “Maestro” Koronev. WD40 figures out the kind of security the targets are employing for the meet and uses his drones as countermeasures while planning the getaway.
How will this group of Shadowrunners execute their plans and the targets? We will find out on Saturday night (October 3, 2020) at 9PM CST.